Pulse Blast

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Revision as of 09:46, 5 August 2021 by Campbell (talk | contribs)

Template:Infobox Pulse Blast is the first ship.

Upgrading

Pulse Blast has 20 power upgrades, and 8 Bullet levels.

Bullet Level Cost
1 ?
2 ?
3 ?
4 ?
5 50,000 Gold + 5 Evolve Stones
6 ?
7 ?
8 ?

Rank

Rank 1 has an Expert Item capacity of 350. Rank 2 has an Expert Item capacity of 500, and increases ship damage by 4%. Rank 2 costs 20 Evolve Stones + 40,000 Gold

Evolve

PulseBlastEvolve.png

Evolve on Pulse Blast causes all aliens to be covered with a static effect. This prevents them from dropping bombs.

  • Level 1 Evolve1.png: +1% Damage.

Cost: 80 evolve stones. Requires Bullet Level 4 and Power 10 to upgrade

  • Level 2 Evolve2.png: +1% Damage.
    Evolve 2 changes the bullet colour, makes them more powerful, and increases the spread angle. If bullet level is 3 it will increase it to 4, and if bullet level is 5 it will increase it to 6.

Cost: 120 evolve stones. Requires Bullet Level 6 and Power 20 to upgrade

  • Level 3 Evolve3.png: +1% Damage.
    Evolve 3 increases the Damage delivered by the bullets.

Cost: 200 evolve stones. Requires full Bullet Level (8) and full Power (30) to upgrade

Pulse Blast Skins

PulseBlast.png Pulse Blast Standard Ship
PulseBlastGain.png Pulse Blast Gain +25% Damage
PulseBlastSpectre.png Pulse Blast Spectre +50% Damage
PulseBlastFirestorm.png Pulse Blast Firestorm +100% Damage
MysticPulseBlast.png Mystic Pulse Blast +70% Damage; Tighter bullet spread with high damage central bullets
PredatorPulseBlast.png Predator Pulse Blast +60% Damage; Launches EMP orbs that disrupt enemy's weapons; Evolve bonus: Launches more orbs, breaks enemy's shields
TransformerPulseBlast.png Transformer Pulse Blast +100% Damage