Template:LegendaryEvolve: Difference between revisions
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|l1 = Evolve 1 focuses the sweeping beams, making a powerful laser similar to [[Terminator]]. | |l1 = Evolve 1 focuses the sweeping beams, making a powerful laser similar to [[Terminator]]. | ||
|e2 = 300 | |e2 = 300 | ||
|l2 = Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection. | |l2 = Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection. The orbs link up with an electric field. This creates a shield around the ship that no alien projectiles can cross. If you lose an orb (by hitting an alien) then the protection is broken around that orb. | ||
|e3 = 500 | |e3 = 500 | ||
}} | }} |
Latest revision as of 10:59, 27 January 2023
Evolve
When Evolve starts, it will reset the number of rotating orbs to 5.- Level 1 : +1% Damage.
Evolve 1 focuses the sweeping beams, making a powerful laser similar to Terminator.
Cost: 200 evolve stones. Requires Bullet Level 4 and Power 10 to upgrade
- Level 2 : +1% Damage.
Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection. The orbs link up with an electric field. This creates a shield around the ship that no alien projectiles can cross. If you lose an orb (by hitting an alien) then the protection is broken around that orb.
Cost: 300 evolve stones. Requires Bullet Level 6 and Power 20 to upgrade
Cost: 500 evolve stones. Requires full Bullet Level (8) and full Power (30) to upgrade