Template:BreakerEvolve: Difference between revisions

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{{ShipEvolve
{{ShipEvolve
|summary = [[file:BreakerEvolve.png|300px|left]]
|e1 = 80
|e1 = 80
|l1 = Breaker Evolve changes the central weapon into an infectious pulse.  If this hits an alien, that alien becomes infected.  When they die, any nearby aliens will also become infected, spreading the infection through the aliens.
|e2 = 120
|e2 = 120
|l2 = The range of the alien infection is larger in Evolve 2, making the infection more likely to spread.
|e3 = 200
|e3 = 200
}}
}}

Latest revision as of 13:26, 27 January 2023

Evolve

BreakerEvolve.png
  • Level 1 Evolve1.png: +1% Damage.
    Breaker Evolve changes the central weapon into an infectious pulse. If this hits an alien, that alien becomes infected. When they die, any nearby aliens will also become infected, spreading the infection through the aliens.

Cost: 80 evolve stones. Requires Bullet Level 4 and Power 10 to upgrade

  • Level 2 Evolve2.png: +1% Damage.
    The range of the alien infection is larger in Evolve 2, making the infection more likely to spread.

Cost: 120 evolve stones. Requires Bullet Level 6 and Power 20 to upgrade

  • Level 3 Evolve3.png: +1% Damage.

Cost: 200 evolve stones. Requires full Bullet Level (8) and full Power (30) to upgrade