Pulse Blast Gain: Difference between revisions
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{{Infobox | |||
|image = PulseBlastGain.png | |||
|shipnum = 1 | |||
|rating = ★☆☆☆☆☆ | |||
|cost = ? | |||
|param4 = | |||
|param5 = | |||
}} | |||
Pulse Blast Gain | |||
== Upgrading == | |||
Pulse Blast Gain has 10 power upgrades, which increase the power from the standard [[Pulse Blast]] up to the +25% additional damage. So each power upgrade should give an additional 2.5% power. | |||
{| class="wikitable" | |||
! scope="col" |Power Level | |||
! scope="col" |Cost | |||
|- | |||
|1 | |||
|? | |||
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|2 | |||
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|3 | |||
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|4 | |||
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|5 | |||
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|6 | |||
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|7 | |||
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|8 | |||
|? | |||
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|9 | |||
|? | |||
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|10 | |||
|? | |||
|} | |||
== Evolve == | |||
Evolve adds special skills to your ships. | |||
* Evolve Level 1: +1% Damage. Cost: 80 [[Evolve Stones]]. Requires full Bullet Level or Power to upgrade | |||
* Evolve Level 2: +1% Damage. Cost: 120 [[Evolve Stones]]. Requires full Bullet Level or Power to upgrade | |||
* Evolve Level 3: +1% Damage. Cost: 200 [[Evolve Stones]]. Requires rank 4 to upgrade | |||
== Pulse Blast Skins == | |||
* [[Pulse Blast]]: Standard Ship | |||
* [[Pulse Blast Gain]]: +25% Damage | |||
* [[Pulse Blast Spectre]]: +50% Damage | |||
* [[Pulse Blast Firestorm]]: +100% Damage | |||
* [[Mystic Pulse Blast]]: +70% Damage; Tighter bullet spread with high damage central bullets | |||
* [[Predator Pulse Blast]]: +60% Damage; Launches EMP orbs that disrupt enemy's weapons; Evolve bonus: Launches more orbs, breaks enemy's shields | |||
* [[Transformer Pulse Blast]]: +100% Damage |