Template:LegendaryEvolve: Difference between revisions

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{{ShipEvolve
{{ShipEvolve
|summary=[[File:LegendaryEvolve.png|300px|left]] When Evolve starts, it will reset the number of rotating orbs to 5.
|e1 = 200
|e1 = 200
|l1 = Evolve 1 focuses the sweeping beams, making a powerful laser similar to [[Terminator]]. 
|e2 = 300
|e2 = 300
|l2 = Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection. The orbs link up with an electric field.  This creates a shield around the ship that no alien projectiles can cross.  If you lose an orb (by hitting an alien) then the protection is broken around that orb.
|e3 = 500
|e3 = 500
}}
}}

Latest revision as of 10:59, 27 January 2023

Evolve

LegendaryEvolve.png
When Evolve starts, it will reset the number of rotating orbs to 5.
  • Level 1 Evolve1.png: +1% Damage.
    Evolve 1 focuses the sweeping beams, making a powerful laser similar to Terminator.

Cost: 200 evolve stones. Requires Bullet Level 4 and Power 10 to upgrade

  • Level 2 Evolve2.png: +1% Damage.
    Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection. The orbs link up with an electric field. This creates a shield around the ship that no alien projectiles can cross. If you lose an orb (by hitting an alien) then the protection is broken around that orb.

Cost: 300 evolve stones. Requires Bullet Level 6 and Power 20 to upgrade

  • Level 3 Evolve3.png: +1% Damage.

Cost: 500 evolve stones. Requires full Bullet Level (8) and full Power (30) to upgrade