Template:PulseBlastEvolve: Difference between revisions

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{{ShipEvolve
{{ShipEvolve
|summary = <div style="max-width:50%;">[[File:PulseBlastEvolve.png|300px|left]]</div>
[[Evolve]] on Pulse Blast causes all aliens to be covered with a static effect.  This prevents them from dropping bombs.
|e1 = 80
|e1 = 80
|l1 =
|e2 = 120
|e2 = 120
|l2 = Evolve 2 changes the bullet colour, makes them more powerful, and increases the spread angle. If bullet level is 3 it will increase it to 4, and if bullet level is 5 it will increase it to 6.
|e3 = 200
|e3 = 200
|l3 = Evolve 3 increases the [[Damage]] delivered by the bullets.
}}
}}

Latest revision as of 10:17, 8 February 2023

Evolve

PulseBlastEvolve.png

Evolve on Pulse Blast causes all aliens to be covered with a static effect. This prevents them from dropping bombs.

  • Level 1 Evolve1.png: +1% Damage.

Cost: 80 evolve stones. Requires Bullet Level 4 and Power 10 to upgrade

  • Level 2 Evolve2.png: +1% Damage.
    Evolve 2 changes the bullet colour, makes them more powerful, and increases the spread angle. If bullet level is 3 it will increase it to 4, and if bullet level is 5 it will increase it to 6.

Cost: 120 evolve stones. Requires Bullet Level 6 and Power 20 to upgrade

  • Level 3 Evolve3.png: +1% Damage.
    Evolve 3 increases the Damage delivered by the bullets.

Cost: 200 evolve stones. Requires full Bullet Level (8) and full Power (30) to upgrade