Template:PulseBlastEvolve: Difference between revisions
From Galaxy Attack: Alien Shooter Wiki
(Created page with "== Evolve == Evolve adds special skills to your ships. * Evolve Level 1: +1% Damage. Cost: 80 Evolve Stones. Requires full Bullet Level or Power to upgrade * Evolve Leve...") |
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== | {{ShipEvolve | ||
|summary = <div style="max-width:50%;">[[File:PulseBlastEvolve.png|300px|left]]</div> | |||
[[Evolve]] on Pulse Blast causes all aliens to be covered with a static effect. This prevents them from dropping bombs. | |||
|e1 = 80 | |||
|l1 = | |||
|e2 = 120 | |||
|l2 = Evolve 2 changes the bullet colour, makes them more powerful, and increases the spread angle. If bullet level is 3 it will increase it to 4, and if bullet level is 5 it will increase it to 6. | |||
|e3 = 200 | |||
|l3 = Evolve 3 increases the [[Damage]] delivered by the bullets. | |||
}} |
Latest revision as of 10:17, 8 February 2023
Evolve
Evolve on Pulse Blast causes all aliens to be covered with a static effect. This prevents them from dropping bombs.
Cost: 80 evolve stones. Requires Bullet Level 4 and Power 10 to upgrade
- Level 2 : +1% Damage.
Evolve 2 changes the bullet colour, makes them more powerful, and increases the spread angle. If bullet level is 3 it will increase it to 4, and if bullet level is 5 it will increase it to 6.
Cost: 120 evolve stones. Requires Bullet Level 6 and Power 20 to upgrade
- Level 3 : +1% Damage.
Evolve 3 increases the Damage delivered by the bullets.
Cost: 200 evolve stones. Requires full Bullet Level (8) and full Power (30) to upgrade