Template:LegendaryEvolve: Difference between revisions

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{{ShipEvolve
{{ShipEvolve
|summary=[[File:LegendaryEvolve.png|300px|left]]
|summary=[[File:LegendaryEvolve.png|300px|left]] When Evolve starts, it will reset the number of rotating orbs to 5.
|e1 = 200
|e1 = 200
|l1 = Evolve 1 focuses the sweeping beams, making a powerful laser similar to [[Terminator]].   
|l1 = Evolve 1 focuses the sweeping beams, making a powerful laser similar to [[Terminator]].   
|e2 = 300
|e2 = 300
|l2 = Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection.  When Evolve starts, it will reset the number of orbs to 5, regardless how many you have before this.
|l2 = Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection. The orbs link up with an electric fieldThis creates a shield around the ship that no alien projectiles can cross.  If you lose an orb (by hitting an alien) then the protection is broken around that orb.  
|e3 = 500
|e3 = 500
}}
}}

Latest revision as of 09:59, 27 January 2023

Evolve

LegendaryEvolve.png
When Evolve starts, it will reset the number of rotating orbs to 5.
  • Level 1 Evolve1.png: +1% Damage.
    Evolve 1 focuses the sweeping beams, making a powerful laser similar to Terminator.

Cost: 200 evolve stones. Requires Bullet Level 4 and Power 10 to upgrade

  • Level 2 Evolve2.png: +1% Damage.
    Evolve 2 increases the size and distance of the rotating orbs, giving far superior protection. The orbs link up with an electric field. This creates a shield around the ship that no alien projectiles can cross. If you lose an orb (by hitting an alien) then the protection is broken around that orb.

Cost: 300 evolve stones. Requires Bullet Level 6 and Power 20 to upgrade

  • Level 3 Evolve3.png: +1% Damage.

Cost: 500 evolve stones. Requires full Bullet Level (8) and full Power (30) to upgrade